Animator - 2D Computer Generated
2D Computer Animation can work for a wide range of end users, from mobile phones, the internet and interactive to long format television shows. With few exceptions, it is rarely used for film.
There are several programmes that can be used for 2D Computer Animation but most professional work in the UK is produced on one of two packages, either Flash or Cel Action. The animation process can differ for both programmes. In addition, different studios set up production in different ways, with animators taking on various responsibilities beyond literally animating.What is the job?In principle, the role of Animator is the same for all techniques of animation; the differences, however, are in the tools used and in some of the skills required. In Cel Action, good draughtsmanship is not always needed from Animators because all the elements will be provided in a comprehensive design pack which can contain not only designs, but also layouts, storyboard and soundtrack. From this material, animators create the action, developing character and performance; a process comparable to a model animator being given a puppet or model to animate.
Animators work without assistants and do everything relating to their scenes, including plotting the camera moves, editing the soundtrack (if required), charting information on dope sheets and producing a composited version of their work for comments from the Director or Animation Director. The Flash programme is more of a universal tool and Animators can find themselves doing a bit of everything. Design and Drawing skills are more likely to be required because, depending on the project, Animators may be working from rough storyboards or producing their own layouts, sometimes as drawn artwork to be scanned in to the computer. In addition to creating the animated movement and performance, Animators are responsible for the consistent design and line quality of their animation. On some projects, Animators may be expected to be involved in the digital compositing and editing stages.
In either programme, animators may develop skills and preferences for different aspects of animation such as special effects or lip synch and, consequently, find they work mainly in those areas. Project-specific training may be given at the beginning of a production; this applies mainly to larger projects.
Typical career routesThere is no typical career route for 2D Computer Animators but it is likely they will be graduates with some knowledge of 2D drawn animation. Different studios look for different levels of experience but 2D animators, 2D drawn effects animators, web designers, storyboard artists or illustrators could all have appropriate skills. Depending on an individual's talents and ambitions, the role can lead to Animation Director, Art Director, Designer or Director; or, possibly, a move into 3D computer animation. Particularly in Flash, the career path is not as hierarchical as other types of animation, and animators with evident talent in a particular area may get the opportunity to move on quite quickly.
Essential knowledge and skillsAnatomical drawing can be less important than animation, acting and computer skills, combined with a good sense of graphic design.
Key Skills include:
Key Skills include:
- good level of computer literacy;
- good working knowledge of relevant graphics, animation and compositing software which, depending on the project, can include Photoshop, Illustrator, Flash and/or Cel Action;
- ability to demonstrate an understanding of Advanced Flash including how the library works, if required;
- strong sense of design with good line quality for Flash;
- good understanding of the principles of animation and film-making;
- knowledge of drawing and structure is an advantage but not always essential;
- self-motivation;
- ability to edit, if required, on some Flash projects, and knowledge of relevant software such as After Effects;
- ability to take direction and a willingness to address comments and make changes;
- ability to communicate clearly with colleagues and capacity to manage relevant aspects of production;
- ability to work both independently and as part of a team;
- a methodical way of working combined with an appreciation of accuracy and detail;
- ability to deliver on schedule, working under pressure if required;
- respect for the procedures and requirements of a particular studio or production;
- knowledge of the requirements of the relevant Health and Safety legislation and procedures.
Training and qualifications It is likely that 2D Computer Animators will have gained a degree in Animation, Illustration, Film or a related subject. Training in 2D drawn animation is an advantage but, for some studios, good drawing can be a lower priority. Portfolios are less important than showreels demonstrating a talent for animation, design, acting and timing. Some studios using Flash will ask that Animators submit examples of their work as Flash files on CD or as an email attachment.
Currently, the only training available for Cel Action is within the studios which use the programme. There are many courses available for Flash at various levels, both long or short and full or part time; for detailed information visit the Skillset/BFI course database.A lot of studios prefer applicants to have an art school or university background, believing there is a difference in approach between graduates of an animation course and self-taught animators. However, studios have different philosophies about recruiting and Animators will always be hired on the strength of their work. Personal work demonstrating animation talent and an understanding of film-making can be a useful addition to a showreel.
Interactive requires more highly developed technical skills and can offer good opportunities for self-taught Flash Animators.
Where to go for more information Skillset is the Sector Skills Council for the Audio Visual Industries. The first sources of information for all jobs in the industry are the National Occupational Standards. Browse Skillset's website for links to our network of training partners, information about training and access to the comprehensive Skillset/BFI course database. Finally, Skillset Careers is UK's only specialist media careers advice service; for detailed media careers information and advice, visit www.skillset.org/careers.
Websites- Flash Kit - recommended for all kinds of useful tips in Flash
- Animation World Network (AWN)
- Shooting People
- Skwigly Animation Magazine- Animation World Network (AWN)
- Shooting People
- High End 2D
- Animation Magazine
- Toonhound
- Animation Nation - an American site, billed as voice of the animation industry giving news and lots of useful links
Publications- The Animator's Survival Kit by Richard Williams. Pub. Faber & Faber
For a more comprehensive list of publications, websites, festivals and trade shows, refer to theAnimation section of the Skillset website.
GlossaryDope Sheet, (aka Exposure Sheet, X Sheet or Worksheet): A chart used in all forms of animation to time out action, identifying the numbering of the animation and giving instructions relating to action planning, animation levels, camera moves, exposures, etc. There is usually one Dope Sheet for each shot or scene.
Cel Action: This program has an "intelligent" Dope Sheet which provides the animator with information regarding the levels of animation. Timings and movement can be altered quickly and easily. In addition, the programme has the option of multiple cameras, each of which has its own dope sheet which records the camera moves. Flash: This program does not have a full Dope Sheet facility within the programme.
i chose this one as my optimum choice with my proficient skill set in hand drawn animation.
from creativeskillset.org