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Friday, 14 February 2014

Module 3 - Lion and Mouse Evaluation

Lion and Mouse evaluation


For this project I have created an animation based on a theme that I have chose for myself out of a selection of themes presented to me. The theme that I selected was over coming the monster. To assist me in the development of the concept and ideas for my animation I looked at stories previously created relating to the theme of over coming the monster. I selected my favorite story relating to the theme, the story was one of Aesop’s fable the lion and the mouse.  
For the outcome of this project I created a fully animated digital animation composed of developed scenes and a visual story driven animation. 


                 For this project I combatted a lot of my known weaknesses in order to improve my workflow and time management. I had found that in previous projects I had easily lost track of my work by having my files unorganized and not having them easily accessible. This negatively influenced my time management because something that would take me half the time to do instead took me double that amount and I had to rush much of my work.
Taking this all into consideration during the development of this project I specifically went out of my way to create an organized folder structure with a separate appropriately named folder for every file. I found that this helped a great deal and shortened the time it took me to do my work. So by doing this I have took the opportunity to ease my workflow and stopped the threat of becoming unorganized.
 I feel that reflecting back on my previous projects has been very important in taking a proactive approach to this project and made this project far easier on my time then it would have been had I not made so much effort in the organization of my work.

i feel that this has been aided by the use of S.W.O.T analysis.  by using this self evaluation system i have been able to quickly revise past issues and succesfully combat them.


To finish the development of my assets after scanning them in I imported them into an image editor program, adobe Photoshop, and proceeded to draw over my sketches to create clean colored up line drawings of my backgrounds and characters. I used a variant of different style that u had leaned over the duration of the past few years of being in animation and used the opportunity to show how much variant I can have in styles of drawing.  To edit the drawings I used a basic variant of Photoshop’s tools to aid the creation process. Tools such as the brush tool and layer to keep my line work separate. Also using the separate function of layer blending to create overlay and multiply layers in my artwork to help my shading and lighting to create to right atmosphere for the scenes in my animation.
As a part of experimentation with my work I tried creating some of my larger structure based assets in 3d, however although they worked well as an object themselves they clashed with the rest of the visuals and looked too out of place. I have documented the creation of the objects but they are not featured in my final animation.

 
To show and display a range of skills I used several types of animation. For the staring scene I used a pose to pose style of animation . to do this I created four separate images of my mouse character each showing a progression of step movement for each leg. Normally I would have created a lot more frame between 8-12, however for this animation I am emulating the style of a motion comic. This means that the movements are a lot more clunky and spaced to give the feel that you are reading the frames of a comic book. To create to actual movement of the character across the scene I loped the four poses and positioned the character and key framed it each time. 

                           I think that I was very successful in this module with my work. By being able to look back on my previous module and sitting down to assess what my issues had been in those projects consecutively I was able to pin point out my most prevalent weaknesses that were hindering my work each time and stopping me from doing as well as I wanted to and having unnecessary difficulties in the management of my work. My most prominent weakness was that by being so unorganized I often got into a panicked state that I wouldn’t be able to complete the work required, which in turn was even more of a negative impact on my work because by being panicked I was wasting even more time.
By removing the root issue of being unorganized I did not get into a panicked state so I did not waste time. By doing this I found I had a much easier to manage workload because I didn’t have work to do that I had forgotten about or lost.
Benefits that came from this is that I had more time to sit and learn the use of a, unused by me, program. This has further extended on my range of skills and the utilities I need to know how to use to make me more successful in animation.     
                        Reflecting back onto the completed animation for this project there are some aspects that if I could go back and alter I would. Originally my animation was to be a silent animation to make the meaning of the story the main focus and more prominent however looking back on the animation and watching it several times I think that although not strictly needed it would benefit from some audio.  Background noise would give a sense of location and add to the character of the settings that the animation is placed in. I feel that this would enhance the visuals for anyone viewing the animation. Although there is this drawback to the animation I feel that it is very successful in what I wanted it to do, which is to be a modern retelling of the tale of the lion an the mouse. The finished product has a beginning, which sets the story, a climax of a fight in the middle of the story and a resolution and conclusion to the story, all, which successfully interlink with one another and transition from one scene to the next without loosing the viewer anywhere.
 


Wednesday, 12 February 2014

Weekly Reflection - Asset Creation


Weekly Reflection - Asset Creation

Over the past week i have set and achieved my S.M.A.R.T goal target and I'm looking back on the work i have created this week and how it has helped me in this module. For my task set by myself i had to complete all of my assets for the fight scene in my own animation. To combat this task i looked at work i had done in the previous year related to asset creation and how i could build upon it. My hardest task was to keep continuity between my assets so that when it came to adding them to my animation they would all fit and flow together rather then jumping too far or changing in scale and shape.
To counter act this issue i could have simply used Photoshop and used opacity settings to trace the next movement assets over the last. However i feel that a better approach based on my own skill was to use a layout pad and light box. I felt that using a traditional approach was better for me because drafting out sketches is more natural to me then drafting in Photoshop where it would be an opposite for say painting. 
Below you can see examples of the basis of the sketches, these required no real detail, only detail to maintenance of shape and scale and working out how one frame would transition to another. This lets me have the safety of knowing when i scan these in all at 300dpi that they will all be the same as they were on paper and transition from one another the same as it does in the layout paper.

To create the silhouettes for the shadow scene i imported my sketches into adobe illustrator and used the mask trace tool. this instantly detected my line work in the sketch and automatically outlined it for me. after this i imported the file into Photoshop and filled in the black outlines with a matching black fill. after i had done all this for every frame i had a clean cut silhouette which was an exact dimension based replica of my sketch drawings.



Tuesday, 11 February 2014

Weekly Reflections - Ident Mock Ups and Research


Weekly Reflections - Ident Mock Ups and Research



Since being given the task of creating idents for the live DCM project to grasp a better understanding on the use of visuals and positioning i have created my own mock up idents using stock images and abstracts from the internet. Although these images will see no final use i feel its a good opportunity to understand what my task is and how i will go about it.

what i learned from creating these images that even though you can only see portions of the images the positioning can totally change what impact the visuals have on the ident and what feelings and atmosphere they create.




Now knowing that this is an important and key feature to creating my idents i will take footage and images from multiple angles and directions. this will allow for great control over the range of angles  can use and i will able to see which is the best outcome for my work. To continue form this point on in my work i will select the themes and emotions i want my work to be based on and gather footage to further work with and experiment more with visuals.


To also further understand the difference and variations of idents between channels i watched and reviewed different idents looking at their key aspects and different themes and how they related to their partner channel. Such examples was the laughter found in the GOLD TV channel ident and the bug close ups on animal planet. these prevalent themes in idents make them seem more tied and fit together with their supporting channel and help promote what that channel is about. I have researched a broad range of idents and i feel more confident now in what i have to do to succeed in this project in creating an ident for DCM.



   
























Friday, 7 February 2014

S.M.A.R.T Targets - Lion and Mouse Animation

S.M.A.R.T Targets - Lion and Mouse Animation


My targets to achieve for the following week are : 

  • Finish off the backgrounds for my animation sets
  • follow up the completion of backgrounds with my development writing on my progress through the creation of these backgrounds. development review will explain steps in detailed quantities that will explain how i progressed and created my work.
  • sketch out on layout paper the silhouettes of the lion and mouse shadow fight scene.
  • proceed to scan in these images and begin line work of the silhouettes.
this will be achieved in the following week by following this time plan.

  • Monday/ Tuesday : finish off background sets
  • Wednesday : review and write a development evaluation of the completion of my backgrounds and the steps of progression. this will include a step by step how i created them.
  • Wednesday afternoon : this will be spent categorizing the silhouettes and sketching them out. categorizing will be mandatory do pieces of the animation and loops don't get lost causing and creating inconsistencies in my work.
  • Friday : using an application such as Photoshop or sai i will have scanned in my work and proceed with lining and creating block coloring.

Sunday, 2 February 2014

Artist Research - Alex Negrea - Inspiration




Applibot illustration by alexnegrea


Artist Research - Alex Negrea  - Inspiration


Full Time Freelancer

Romania

Negrea is a full time digital painter freelancer from Romania who creates multiple project with many different companies. the reason i ran into a picked up on his work was for the company he has been recently doing work for. there has been a prominent influx of artists on deviant art working for the company Applibot.

Applibot provide an android and iphone based card game with stunning visuals created by a mass range of artists and rather actually playing the game I've been using it to pick up and find artists that I've not seen before. For example i was able to find this image in game and by opening up the details on the card in game i was able to find the name of the artist and later search up information on them.

the reason i picked out this artist work was for the level of detail in his digital paintings and also the level of accuracy on anatomy and proportions of the human figure. plus the visuals are even better with all the the attention to detail not only on the main character in the scene, which is the woman, but also the attention to characters painted in the background and how they create depth and atmosphere to the scene. lighting is also a key feature to this scene and is used to create a dynamic effect on the character with her obviously being shaded by something and a strong sense is fantasy imagery is created with the glowing eyes and powers creating their own lighting in the shaded area. colors are toned well and don't create to much of a sharp contrast in the scene, which it doesn't need as its under daylight in an open area, to have sharp contrasting you would be insinuating that their was a strong light coming form somewhere and we can see that in this scene the lighting is soft and not prominent. i think its important to take scene setting into consideration when creating a background based piece. Negrea evidently thinks about this in his pieces and it develops for a better end result which its aesthetics are only aided by this sort of care.

His works inspire me to create more background driven pieces as i often leave backgrounds blank and totally focus on the character, i should start creating concept art background pieces to aid me in this area.






























Sunday, 5 January 2014

Artist Research - Digital Painter - Anna Dittmann

Artist Research - Anna Dittmann

I decided to look at American digital painter, Anna dittmann, because i wanted to research upon someones art i liked who was in the same age range as myself. Anna Dittmann is a 20 year old artist form San Fransisco who is also completing her art and design degree like myself though her course is under illustration not animation.
Dittmann also enjoys drawing the same stuff i do mainly focusing on the female figure and creating very beautiful aesthetic bust drawings of females. also the techniques and methods that she uses are the same as mine using the grey scale drawing then layering up colors. however one slight diversion from this technique that she uses is that half way through her grey scale lighting sketch she will cast a color onto it to influence her illustrative direction with the image and use it as inspiration when completing her drawings.
Looking through a series of Dittman's paintings i can see a reoccurring theme of fantasy and nature, the abstract parts to her images seem very organic and life like. i also think her use of color palette is very delicate and fragile, it gives a strong sense of femininity in her paintings. Her style reminds me of a more realistic version of Rebecca Guay's illustration just because of the same color palette use and feeling of airiness in the final outcome.
Looking at Dittman's style of painting and method of work has inspired me to take a different approach to my digital paintings and to try experimenting with my base sketches more. also it has inspired me to use reference imaging more often to revise colors and shapes of objects creating more realistic paintings.