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Friday, 28 February 2014

Contextual Studies - Coporate Companies

Contextual Studies - Coporate Companies


Hornet Inc

 

JOHN LEWIS by Elliot Dear, Yves Geleyn

 

combination of hand drawn 2d animation and stop motions in the background.

Psyop
Not to Scale


Tic Tacs – Conga


Punga



Pepper Melon


Tigo - Commercials


 Tigo - Commercials


Tokyo Plastic




Kitteh Kitteh Scatman from tokyoplastic on Vimeo.

Pleix


Sehsuct


Meind Blender

Weekly Reflection - Loop De Loop Competion - Final Animation


Weekly Reflection - Loop De Loop Competition - Final Animation

As a final review of my animation before i submit it to loop de loop i decided to reflect upon what this module has done for me and made me progress in creating my own animations. I feel that my biggest progress and achievement is learning to use adobe after effects to a greater extent. i feel that this is very important because when bigger module come up in the future at least then i will have some sort of foot hold in understanding what i am doing in my work.  i used to have great trouble with understanding the different tabs and section of the time line when working in after effects. now i feel more confident in understanding the different composition sections and layout of the program.

At the start of the production of my animation i felt very calm and relaxed when working on paper because i had greater knowledge and knew that i was more then capable of completing that portion of my work. however i did feel that when i was not as comfortable and aware of what i was ding in after effects i did start to panic in my work. i feel that this needs to be addressed in future modules as to remain calm and not infringe upon my work ethic. i feel that this would be to much of a threat to further brief completions and the best was to combat this is to remain calm and when coming upon something i do not know i should just simply read tutorials in greater detail to get and understanding before i approach something new.

I feel this past week has been a learning curve for me and that my skill set has improved but not enough. Though i am happy at the advancement i do not feel it is enough and i should defiantly revisit the program in later task to further push my abilities and to only improve more.

My next task after this will be to submit my animation and to see if it is accepted into the competition website.




Thursday, 27 February 2014

Contextual Studies - Animation to Music

Contextual Studies - Animation to Music

Andy Martin - Planet one / Dry Fish




Dry Fish is an animation created by andy martin, it's an animation created to follow the rythm and beat of the background music.the inspiration for the animation came from the series of sketchbook doodles that andy matin developed. Andy created a buch of small illustrations that were loops of animation. He wanted to create music for the animation that would suit the charcters however after he created this music seperatly he wanted to change the pace ofthe animation loops so they fit the music. So in some ways the music was created for the visuals in theme butthe animation worked for the music in tempo and pace. So they build upon each other.
The style is very simple and cute with some quirkiness. i Like how unrefined some of the charcters are as i think it gives them more of a personality. You can also tell that some of hte loops were drawn at different times becuase the art styles have changed over the days depending on how the artist was feeling. had they been drawn at the same time on the same day i think that they would have wound up maybe looking too similar to one another.
The techniques used in this production is a mix of traditional media and importing it into a digital platform for editing and cleaning. these sketchobok doodles were all scanned in and redrawn in photoshop. After completing the cleaning tasl Andy Martin then created the background for the animation in photoshop but before he done this he used imagery that he had collected from japan to further inspire his illustration and the visuals for the scene. We can see this research has influenced objects such as the floating mountains which are loosely based on Mt Fuji and the windows and trees are based on oriental classical homes. Martin creates a huge backdrop for the scene and imported it into after effects which he then set up several cameras close up to certain areas so during the animation he could travel around his image with his characters and make them seem like separate scenes. Production time for this animation was very short and the music, visuals and assets leading up to final production was all finished in two months. I feel that although he could have used far more advanced techniques such as creating 2.5D landscape in cinema 4D that he has went quite traditional and gotten more out of it in style.
I feel that its timed very well to the music and is in sync all of the time and all of the characters while are doing different actions all seem to work in tune together. It starts out quite tame in complexity then rapidly escalates in action and peaks in animation happen rapidly. i feel that this work is experimental judging from the artists starting point from simple sketch book doodles. I personally like this start to his work because i feel that some of the best pieces of work come from random self experimental work because its a personal development in yourself.




Friends with You - Cloudy
 

Beeple - lV . 10


Gal Shked - Love Grenade


 





Ben and Julia - Tahti Boy and Palm Tree.

Chris Wave - Quimby the Mouse

 

McBess - The Dead Pirates wood

 

Wednesday, 26 February 2014

Artist Research - illustrator - Scott M Fischer


http://www.fischart.com/assets/art/artwork/Games/magic/KioraAtua_Scott_Fischer.jpg 


Artist Research - illustrator - Scott M Fischer


Scott M Fischer is an American illustrator known for his book cover illustrations for companies such as Penguin, Collins, Daw and many many more. He has also been voted best selling book artist by the New York times and not only does he illustrate others books but he also writes and illustrates his own children's story books.

Fischer graduated from the Savannah College of Art and Design in 1994 and by 2007 he had his own book selling on store shelves. This inspires my personal confidence as it just shows even with great time you can achieve where you want to be and succeed with what you want to do.

Not only does Fischer illustrate book but he has also been known to create concept art of fantasy worlds and characters for the likes of Microsoft, Sony and Disney, all companies known around the world. Such success with multiple big name leading companies is inspiring to see and hear about.

I really enjoy Fischer's range of art style, though i prefer his fantasy illustrations over his children's book artwork. Fischer works with multiple mediums and majorly uses a ballpoint pen to line his artwork to then later refine and colour up in photoshop. What i think is very interesting in this piece called ' Kiora, the Crashing Wave' is the mix of lining details and then leaving segments undefined by lines. this creates an odd range of visual textures that create an odd aesthetic illusion on the skin of the merwoman. it gives a feel of altering depth which i think makes you think of a jellyfish or scales. I think that this has created the perfect texture for this character and it gives a premise of heavy illustration with comic based lines to a sense of realism in the mix which makes you jump between the two and it has an odd seat between the two.



Friday, 21 February 2014

Weekly Reflection - Loop de Loop - Development


Weekly Reflection - Loop de Loop - Development 



Here is some development images of the work i have created to supplement the asset creation to my animation for the Loop de Loop. The style and method of creation for my assets were based on the previous success of my asset creation for my Lion and the Mouse animation because of how the overall outcome worked out. However this animation would be animated in a different fashion and instead of creating separate frames i instead would be creating separate body parts on different layers and animating them individually.

to do this i created a base body shape that the torso, legs and eyes would be attached to. i done this in a layout pad the same as my lion and mouse silhouettes. I wanted to re-use this method because i knew that keep the scale of objects and continuity would be made a lot more easier for me and would speed up production time. This was essential as we only have two weeks to complete this animation and problems that could arise through using different techniques could lead to project failure.



After scanning in my objects i was able to maximise the contrast on the images to improve the clarity of the line work in my drawings. after doing this i applied the live trace tool in adobe illustrator to refine and clean my lines up whilst also creating depth in line work using the brush styling tool.
This gave my line work more depth to the image.



To further maintain continuity across my assets for my Pug Dance animation to took pan tone references when choosing the colours for him. this means that when tabbing out to different files i did not lose the swatch information on the colours and could keep using the same across all of the images.
after reflecting upon all on my asset creation i feel that i have strategically went about creating these in time well but also to a good enough standard that by creating them quickly i have not lost a lot of quality. I tactically went about this because the only threat i feel to my work now in time consumption and i feel that this will come about when using adobe after effects because it is one of my weakest knowledge bases in animation programs.

Friday, 14 February 2014

S.M.A.R.T target - Idents


S.M.A.R.T Targets

my weekly aims and objectives for my current composting projects are

  • Complete my ident evaluations based on existing TV idents
  • decide and determine the themes and issues i want my idents to be based on
  • decide on the content of my idents, are they figurative or abstract ?
  • collect images and possibly video footage to support my progress.

To timetable and manage my work over the next week i have set out daily based tasks to combat these aims.

  • Monday to Wednesday : complete evaluations of ident research.
  • Wednesday afternoon : group together with team and discuss what they want to do and how it interacts with my work.
  • Friday : settle on a theme for my idents, later travel around local town and begin to gather imagry.
  • weekend : continue with collection of images based on selected themes ready for next week to create ident mock ups. 

Module 3 - Lion and Mouse Evaluation

Lion and Mouse evaluation


For this project I have created an animation based on a theme that I have chose for myself out of a selection of themes presented to me. The theme that I selected was over coming the monster. To assist me in the development of the concept and ideas for my animation I looked at stories previously created relating to the theme of over coming the monster. I selected my favorite story relating to the theme, the story was one of Aesop’s fable the lion and the mouse.  
For the outcome of this project I created a fully animated digital animation composed of developed scenes and a visual story driven animation. 


                 For this project I combatted a lot of my known weaknesses in order to improve my workflow and time management. I had found that in previous projects I had easily lost track of my work by having my files unorganized and not having them easily accessible. This negatively influenced my time management because something that would take me half the time to do instead took me double that amount and I had to rush much of my work.
Taking this all into consideration during the development of this project I specifically went out of my way to create an organized folder structure with a separate appropriately named folder for every file. I found that this helped a great deal and shortened the time it took me to do my work. So by doing this I have took the opportunity to ease my workflow and stopped the threat of becoming unorganized.
 I feel that reflecting back on my previous projects has been very important in taking a proactive approach to this project and made this project far easier on my time then it would have been had I not made so much effort in the organization of my work.

i feel that this has been aided by the use of S.W.O.T analysis.  by using this self evaluation system i have been able to quickly revise past issues and succesfully combat them.


To finish the development of my assets after scanning them in I imported them into an image editor program, adobe Photoshop, and proceeded to draw over my sketches to create clean colored up line drawings of my backgrounds and characters. I used a variant of different style that u had leaned over the duration of the past few years of being in animation and used the opportunity to show how much variant I can have in styles of drawing.  To edit the drawings I used a basic variant of Photoshop’s tools to aid the creation process. Tools such as the brush tool and layer to keep my line work separate. Also using the separate function of layer blending to create overlay and multiply layers in my artwork to help my shading and lighting to create to right atmosphere for the scenes in my animation.
As a part of experimentation with my work I tried creating some of my larger structure based assets in 3d, however although they worked well as an object themselves they clashed with the rest of the visuals and looked too out of place. I have documented the creation of the objects but they are not featured in my final animation.

 
To show and display a range of skills I used several types of animation. For the staring scene I used a pose to pose style of animation . to do this I created four separate images of my mouse character each showing a progression of step movement for each leg. Normally I would have created a lot more frame between 8-12, however for this animation I am emulating the style of a motion comic. This means that the movements are a lot more clunky and spaced to give the feel that you are reading the frames of a comic book. To create to actual movement of the character across the scene I loped the four poses and positioned the character and key framed it each time. 

                           I think that I was very successful in this module with my work. By being able to look back on my previous module and sitting down to assess what my issues had been in those projects consecutively I was able to pin point out my most prevalent weaknesses that were hindering my work each time and stopping me from doing as well as I wanted to and having unnecessary difficulties in the management of my work. My most prominent weakness was that by being so unorganized I often got into a panicked state that I wouldn’t be able to complete the work required, which in turn was even more of a negative impact on my work because by being panicked I was wasting even more time.
By removing the root issue of being unorganized I did not get into a panicked state so I did not waste time. By doing this I found I had a much easier to manage workload because I didn’t have work to do that I had forgotten about or lost.
Benefits that came from this is that I had more time to sit and learn the use of a, unused by me, program. This has further extended on my range of skills and the utilities I need to know how to use to make me more successful in animation.     
                        Reflecting back onto the completed animation for this project there are some aspects that if I could go back and alter I would. Originally my animation was to be a silent animation to make the meaning of the story the main focus and more prominent however looking back on the animation and watching it several times I think that although not strictly needed it would benefit from some audio.  Background noise would give a sense of location and add to the character of the settings that the animation is placed in. I feel that this would enhance the visuals for anyone viewing the animation. Although there is this drawback to the animation I feel that it is very successful in what I wanted it to do, which is to be a modern retelling of the tale of the lion an the mouse. The finished product has a beginning, which sets the story, a climax of a fight in the middle of the story and a resolution and conclusion to the story, all, which successfully interlink with one another and transition from one scene to the next without loosing the viewer anywhere.