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Monday, 11 February 2013

Cinema 4D progress


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Weekly Update
using my new knowledge of how to extrude points and faces in cinema 4d i modeled out my character. since he is complicate i utilized the use of the symmetry tool to keep both sides balanced.
i am particularly happy with how the transition from 2d to 3d went. the proportions are exactly how i wanted them to be with his overly top heavy arms and body to his tiny pin like legs.
to further proceed with this model i will add more knife points so as that went i enter the shape into hypernurbs they don't round off too much.

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