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Wednesday, 20 February 2013

glick progress


here is my 3d character glick. i added colour to him and started to create the rigging. rigging was fairly easy to do and joining bosy parts went smoothly. this was made alot easier by the joint tools symmetry option. tthis means while creating one arm the other appeared with the exact same placement. this meant for less hassle when trying to get the joints in exactly the same place so when it came to animating both sides would be equal.
the only difficulty i am having is creating the controllers. this is because its easy to get lost track of joints and what goes where in the hierarchy. its important that i get this part right as it could destroy the whole model.

i think the model has come along nicely. its a definite improvement from its primitive stages. it was a lot to take in and learn but i feel a lot more confident about animation and my abilities in it. at first it was totally obscure to be and i thought id  only deal with drawing but now i have a basic understanding its a lot more appealing to me.

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