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Wednesday, 20 February 2013

Glick - animating stages

Here is my 3d character almost done. i removed the lighting from the previous version as i tought it took to much from the character and he looked far better like this. i also added a floor so i had an object i could aim to have him walk on. i added several controllers to his torso section so i could control in more detail how he moved around. hes a very animated comical character and if i has any restrictionso n how he moved it may result in me not achiving the best naimation with him i can. at the movment im sorting out his walk cycle. i have to take into consideration how he move, not only physically but how his charatcer comes across too.

his arms are very heavy and i want to play on that a lot. therefore i think its a good idea if i incorporate it in some way that they swing and drop. i have controller so n each section of his body so i can control him quite freely.

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