Final loop process
For this module I have been
tasked with the objective of animating my character through
techniques and creating a loop of my character at the end. To
complete this task I first looked at several different examples of
contemporary animations. This helped me decide how I should use my
character and how he should be animated. The examples that I found
and researched showed me that some forms of animation are more suited
to certain themes.
Firstly I scanned each frame of my rota-scoped animation
loop into the computer. Then I loaded each image into photoshop making sure
that they were all the same resolution and dimensions.
I compiled all of the images into one file on separate
layers. This is so that when it comes to animating the images I can hide the
layers to show the next frame.
After organizing and appropriately naming the layers for easier use I removed the white background from each layer. This is so that the color of the character can show through without having to overlay the line work. This is to avoid any inconsistencies that overlaying would cause the the coloration of the line work. I done this by using the want tool on the white area of the image and selected clear from the edit selections in the menu bar. By doing this I was left with a transparent background
I used a layer separate from all others as the bottom background white layer. After this is started colouring up each different line work paired with that frame. using my model sheets from the previous module I was able to accurately colour my character and keep him consistent throughout my work. After all of the layers had been coloured up I opened up photoshops motion workspace and began creating frames. In each frame I hid and showed the correct layers and colours so that when I selected playback the animation I had originally rota-scoped played as a digital animation. After the playback showed the animation working I began to work out the timing of each frame. I made the frames that ended in my character completing a movement longer and the flexing movements quicker to emulate realistic movements.
I enjoyed looking at all the
different types of animation. They helped me realise what I should do
with my character and they he is more suited for a 2d animation style
and technique. However I stuggled for a while animating him. I found
it difficult to make my character do the actions and poses he was
meant to while rota-scoping. I grew very frustrated with this because
i couldn’t advance anywhere with my animations. I feel like I
wasted a lot of time being stuck on this. If I could have changed
anything I would have went back and realised quicker that I needed to
take a step back and just research kick and punch sequences.
In this version of my final animation I added cell shaded
aspects to my final loop. To do this I selected a frame and placed an overlay
layer in-between the line work and the colour. This is so that the line work
isn’t altered to prevent any inconsistencies in the line work as the animation
plays. I think that it has worked very well and makes the animation a lot less
flat.
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