Digital Painter
Digital Painter is an entry-level role, usually
employed in 2D Drawn Animation, but sometimes required in 2D Computer and/or 3D
Digital Computer Animation.
Digital Painters add colour to the line images
created by Animators. They may scan the drawings they receive from the
Animation department and, when required, clean up the line work on a computer
before colouring. Digital Painters usually work as part of a team, under the
supervision of a Head of Digital Colour and Compositing. The team may include a
Colour Stylist, Scanners, Painters and Compositors although, depending on the
size of the production, the roles may be combined. Digital Painters may
progress into work in compositing and post-production.
Responsibilities
Digital Painters are responsible for scanning artwork
and adding colour to Animation, using one of several available programmes, e.g.
Animo, Toon Boom, Opus, Toonz or Photoshop. They must follow the references
they are given and be aware of continuity requirements.
Skills
Digital Painters need a good eye for both detail
and colour. They must be methodical and conscientious about follow up, have
good computer skills and be able to adapt quickly to new programmes. More
senior artists need to understand the Animation process and should be able to
use the relevant software, but new entrants can expect to be trained on the
job. They must be able to take direction and to work as part of a team.
Qualifications/Experience
No degree qualifications are required, although
this can be an entry-level role for University graduates who want to work in
Animation. Good IT skills are essential, and a working knowledge of programmes
such as Photoshop and Illustrator are often required.
Artist - Computer Games
Artists create the visual elements of a game,
such as characters, scenery, objects, vehicles, surface textures, clothing,
props, and even user interface components.
Artists also create concept art and
storyboards which help communicate the proposed visual elements during the
pre-production phase.
Some games try to look as realistic as
possible while others aim for a more stylised or fantastical look and it is the
Artist's job to model and texture characters and objects to achieve the desired
result. The look of the game and its graphical detail is often a significant
factor in a game's success, second only to its playability.
There are various specialisms within the art
department, including 3D object modelling, character design, textures,
environments, and so on. Each has responsibility for the creation of particular
art assets with a game, but there is also a lot of movement between roles.
Artists are employed by development studios,
both independent and publisher-owned. As well as producing graphics for the
game itself they might create artwork for packages, promotional materials and
websites.
What is the job?
Artists work under the supervision of the
Lead Artist. They create art assets for the game according to the specification
and they are usually responsible for managing those assets.
Some Artists specialise in the design of
human figures and characters, others in buildings and landscapes, and some in
textures for 3D objects. Artists must be aware of the technical constraints and
capabilities of the platform that the game will be played on.
They must also take on board feedback from
testers. Artists do a range of jobs which have different responsibilities and
techniques, including:
Concept Artist
– usually using traditional materials (eg pen and paper) rather than computer
software, the Concept Artist sketches ideas for the game worlds, characters,
objects, vehicles, furniture, clothing and other content. They also suggest
level designs, colour schemes, and the mood and feel of the game. They are
usually very good at perspective drawing and architecture. Although not
involved in creating the actual game art, their concept will determine the look
of many aspects of the game.
3D Modeller
– builds the characters, objects and environments of the game, including life
forms, scenery, vegetation, furniture, and vehicles, etc. They need to balance
visual richness and detail with the constraints of the game's technology.
2D/Texture Artist
– creates and applies textures to characters, environments and game items, such
as the surfaces of walls and floors of buildings. This is also a highly skilled
area, which requires considerable knowledge of lighting, perspective,
materials, and visual effects.
Typical career routes
For most art roles, an art background and
education is required. New entrants should also have some knowledge of the
technical side of the work and fluency with appropriate software packages.
As most game art involves 3D graphics an
understanding of the basic mathematical concepts involved is also often a
prerequisite. A work placement undertaken during a degree course is a useful
way to gain the industry experience that could lead to a first job.
Artists start off in junior roles and an
important early decision is whether to specialise in 2D or 3D work. Artists may
eventually progress to a team leader, Senior Artist or Lead Artist role.
Essential knowledge and skills
An art portfolio is a prerequisite and should
demonstrate a range of work and originality of style.
Companies will also be looking for the
ability to draw from life; knowledge of anatomy and architecture; the ability
to convey facial expressions and emotions; and a flair for colour, composition,
perspective, lighting and mood. Comic book art and/or storyboarding skills are
useful for Concept Artists.
Key skills for all artists include:
•
art and design skills
•
Awareness of colour, modelling
and texturing techniques;
•
the ability to work as part of a
team and independently;
•
imagination and creative talent;
•
attention to detail and
observation skills;
•
good communication skills;
•
ability to work to a style guide;
•
knowledge of the requirements of
the relevant Health and Safety legislation and procedures.
Training and qualifications
Most Artists in the games industry possess a degree
or HND in an art subject, such as fine art, graphic design, or illustration.
Some courses offer work placements, particularly in areas where there is a lot
of games business activity and a university or college course will also provide
access to some of the high-end software packages.
Artists in the games industry work with 3D graphics
packages, such as 3D Studio Max, Maya, Softimage, etc., and 2D packages such as
Photoshop. They might also use software tools that have been developed
in-house.
A lot of training is done on the job and there are
also some short courses available. Creative Skillset's regional training
partners can advise on local opportunities.
Where to go for more
information
Creative Skillset is the Sector Skills
Council for Creative Media. The first sources of information for all jobs
in the industry are the National Occupational Standards. Browse
Creative Skillset's website for links to our network of training partners,
information about training and access to the comprehensive Creative Skillset/BFI course database. Finally,
Creative Skillset Careers is UK's only specialist media careers
advice service; for detailed media careers information and advice, visit http://www.creativeskillset.org/careers/.
Storyboard Artist - Animation
Storyboard Artists interpret scripts and sketched
ideas in order to create storyboards. They work closely with the Director and,
possibly, with the Scriptwriter, Producer, Client or Storyboard Supervisor, to
visualise and tell the story.
Responsibilities
Storyboard Artists illustrate the narrative, plan
shots, and draw panels to demonstrate action and maintain continuity between
scenes. They may need to revise and update their work to reflect a changing
script or comments from the Director, Producer, Client, etc.
Storyboard Artists may be required to prepare the
storyboards for production, including indications of dialogue, character
performance and camera moves, and could be asked to produce their work either
as rough or cleaned up drawings, depending on the requirements of a particular
production. For example, clean panels are less likely to be required for a
Computer Generated film, where tight drawings of a character may not be
relevant; however, on a television project where all the animation is being
produced overseas, it may be necessary to present the characters very
accurately. Storyboards being produced for animation overseas must usually be
on model (in style), and include absolute attention to detail and very clear
written directions.
Storyboard Artists need to be aware of any relevant
technical or budgetary restrictions related to the production, and they are
responsible for delivering the storyboard on schedule.
Skills
Above all else, Storyboard Artists must be able to
tell a good story. To achieve this, they must be film literate, with a good
understanding of layout, composition, sequential drawing and editing. They need
to be able to work either independently or as part of a team. They should be
able to take direction, and also be prepared to make changes to their work.
For certain projects Storyboard Artists need
excellent drawing skills and the ability to adapt to a wide range of styles.
They must be able to follow established designs and produce consistent work,
drawn on model.
Good communication and presentation skills are
essential. Depending on the project, basic computer literacy and familiarity
with relevant storyboard software may be required.
Qualifications/Experience
Storyboard Artists come from many backgrounds and
their talent is often instinctive. Many have graduated from Animation degree
courses, during which they will have acquired a basic understanding of film
theory on which to build as their career progresses.
All Animation courses, regardless of any specialist
technique, should include storyboarding as part of the syllabus; and a student
will have gained some understanding by producing a storyboard for a personal or
graduation film.
While still at college, they may have already
discovered that the part of the animation process that interests them most is
storyboarding during the pre-production phase, or they may discover that this
is their preference as they progress through various animation roles. Many
Animation Storyboard Artists have been Animators, or they may still alternate
between the two roles; others come from the layout department.
It is unlikely that a new graduate will find work
immediately as a Storyboard Artist; it is more probable that they have worked
their way through part of the animation studio system. Graduates from Art
courses, such as Graphics or Illustration, who have an interest in film
technique and story telling, could follow the same career path. Some live
action Storyboard Artists move into animation, but it should be noted that the
skills developed for commercials do not necessarily apply to longer format
productions.
Runner (Animation)
This is usually an entry-level role in Animation
studios. Runners are employed on low salaries, and are expected to cover a
multitude of, sometimes menial, tasks. They are often a combination of
handyman/woman, production office dogsbody, relief receptionist and messenger.
However, many people with successful careers in all aspects of animation
started their careers as Runners.
This route into the animation industry has nurtured
the potential of many individuals, and produced some very talented
practitioners who may otherwise never have had a chance to progress in the
industry. While working in this role, Runners can demonstrate their abilities,
prove that they have a good attitude, and discover where their main interest or
talent lies.
Depending on their aptitude, skills and interests,
Runners may be promoted to junior or training roles in Editing, Camera,
Animation, Model Building, Scanning, Digital Colouring, Digital Compositing,
Rendering, or in the Production Office, among many other departments.
Responsibilities
Runners provide support and backup wherever it
might be required within the studio, but particularly at the request of the
Production Office or Editing Department, and it can be very varied work. They
check and, where possible, maintain studio equipment, including carrying out
'housekeeping', or office management duties, such as replacing batteries or
light bulbs; fixing chairs; hanging pictures on walls; keeping track of
materials and ordering new supplies; keeping the kitchen and other areas clean,
tidy and well stocked; making tea or coffee, etc.
In some studios they may carry out certain
administrative duties, e.g. running the petty cash, banking cheques, collecting
and checking time sheets, labelling tapes, keeping the showreel and reference
library, etc. There may be some overlap with the work of the Production
Secretary, Receptionist and Editing Assistant, so that the Runner can provide
cover if required. They run errands, pick up transfers from sound studios and
facility houses and carry out a multitude of other tasks, but should also be
watching and learning all the time.
Skills
Runners must be bright, helpful, presentable,
articulate and have basic literacy, numeracy and communication skills. It is
helpful if they already have an interest in animation and, to get the most out
of their time in the job, they need to develop an understanding of the
production process. Runners must be able to cope under pressure, accept
instructions from all quarters, show initiative and problem solving skills,
respond quickly to requests and know how to prioritise their tasks.
Qualifications/Experience
In general, there are no requirements for Runners
to possess degrees or other academic or training qualifications. However, this
is often a practical route into a studio for graduates of Animation degree
courses or comparable Art, Computer or other technical courses. Most companies
are more interested in the attitude and personality of applicants but a promising
showreel, or a portfolio which demonstrates their talent and abilities, may
improve the chances of success. Working as a Runner offers not only the
opportunity to learn how a studio operates, but also the time for both Runner
and employer to assess their strengths and to discuss the job roles which may
suit them best.
Layout Artist - 2D Drawn
Layout Artists stage every shot and camera set up,
and the staging they produce defines the action that will take place within
each scene. On larger productions, Layout Artists work closely with the
Director, Art Director, Animation Director, Key Animators, Camera and
Compositing Departments.
On smaller projects, there may be no allowance for
dedicated Layout Artists, in which case layouts may be produced by the Director
or Animator. Layout Artists need a thorough understanding of the animation
process and the technical possibilities available.
What is the job?
Layout Artists plan the action of scenes and are
likely to draw both the background and character elements within a shot. To do
this, they take information from the storyboard and translate it into a format
and size that can be utilised by the Animation and Camera Departments.
This involves referring to production designs and
model sheets in order to produce drawings that are consistent and on model (in
style). Experienced Layout Artists will plot the camera moves and give clear
technical instructions.
More junior Layout Artists may be hired for their
drawing and composition talent and learn the technical skills as they progress.
For some productions, layouts may be produced in the UK for work that will be
animated overseas; in these cases, it is especially important that Layout
Artists produce clear, written instructions to accompany the drawn layouts.
On some occasions, Layout Artists produce
background layouts only and Lead Animators will do the character layouts or key
poses.
Typical career routes
There is no traditional career route for Layout
Artists. It is rare for a college leaver to find a job in the Layout Department
although, with an exceptional portfolio, there may be some opportunities. It is
more usual for Layout Artists to have gained some professional experience,
often in illustration; comic books can be a good grounding.
At the beginning of a project, Directors will often
view illustrators' portfolios looking for a filmic style or an appropriate
talent for composition and lighting. On larger projects, a Layout Supervisor,
with organisational and leadership skills, will head a department of artists.
Junior Layout Artists, without animation
experience, need to acquire technical knowledge and may want to do a relevant
film course. A lot of skill and experience is required to do good layouts and
it can be a fulfilling career. Alternatively, it can lead in many directions
including Storyboard, Background Painting and, occasionally, Animation.
Essential knowledge and skills
It will be necessary to demonstrate at least some
of the following within a portfolio submitted for a Layout position:
•
excellent and adaptable drawing
skills including good understanding of composition and perspective;
•
good use of light and shadow and
the ability to create atmosphere
•
ability to follow established
design;
•
ability to be neat and methodical;
Key
Skills include:
•
understanding of 2D animation
process, including camera mechanics;
•
understanding of editing and film
structure;
•
understanding of relevant
software and post production possibilities;
•
ability to communicate clearly
with colleagues and work as part of a team;
•
ability to take direction and a
willingness to address comments and make changes;
•
ability to work with a minimum of
supervision;
•
ability to deliver on schedule,
working under pressure if required;
•
respect for the procedures and
requirements of a particular studio or production;
•
knowledge of the requirements of
the relevant Health and Safety legislation and procedures
Training and qualifications
It is likely that Layout Artists will have gained a
degree in an art-related subject such as Animation, Illustration, Fine Art or
Graphic Design. However, the quality of their work will be of more value than
an academic qualification.
Copies of Layout Reels are useful to demonstrate
experience but it is necessary to keep them short, and applicants should
indicate clearly which scenes were their responsibility. In addition to good
draughtsmanship, studios look for an understanding of film making and expect applicants
to be film literate.
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